// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*- // Copyright (C) 2014 Henner Zeller // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation version 2. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see #ifndef RPI_CANVAS_H #define RPI_CANVAS_H #include namespace rgb_matrix { // An interface for things a Canvas can do. The RGBMatrix implements this // interface, so you can use it directly wherever a canvas is needed. // // This abstraction also allows you to e.g. create delegating // implementations that do a particular transformation, e.g. re-map // pixels (as you might lay out the physical RGB matrix in a different way), // compose images (OR, XOR, transparecy), scale, rotate, anti-alias or // translate coordinates in a funky way. // // It is a good idea to have your applications use the concept of // a Canvas to write the content to instead of directly using the RGBMatrix. class Canvas { public: virtual ~Canvas() {} virtual int width() const = 0; // Pixels available in x direction. virtual int height() const = 0; // Pixels available in y direction. // Set pixel at coordinate (x,y) with given color. Pixel (0,0) is the // top left corner. // Each color is 8 bit (24bpp), 0 black, 255 brightest. virtual void SetPixel(int x, int y, uint8_t red, uint8_t green, uint8_t blue) = 0; // Clear screen to be all black. virtual void Clear() = 0; // Fill screen with given 24bpp color. virtual void Fill(uint8_t red, uint8_t green, uint8_t blue) = 0; }; } // namespace rgb_matrix #endif // RPI_CANVAS_H