#ifndef CANVAS_H_ #define CANVAS_H_ #include // Open the canvaspixel window and start the gui loop (in a separate thread) void canvaspixel_start(unsigned int texSize, void (*on_close)()); void canvaspixel_setcb_key(void (*on_key)(int key, int scancode, int mods)); void canvaspixel_setcb_resize(void (*on_resize)()); // Close the canvaspixel window and free any resources and contexts void canvaspixel_close(); void canvaspixel_fullscreen(int display); int canvaspixel_get_display(); void canvaspixel_fill(uint32_t rgba); void canvaspixel_set_px(unsigned int x, unsigned int y, uint32_t rgba); void canvaspixel_get_px(unsigned int x, unsigned int y, uint32_t *rgba); // get the current visible canvaspixel size in pixel. // The actual window might be bigger if scaling is enabled. void canvaspixel_get_size(unsigned int *width, unsigned int *height); #endif /* CANVAS_H_ */