// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*- // Copyright (C) 2014 Henner Zeller // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation version 2. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see #include "graphics.h" #include "utf8-internal.h" #include #include #include namespace rgb_matrix { bool SetImage(Canvas *c, int canvas_offset_x, int canvas_offset_y, const uint8_t *buffer, size_t size, const int width, const int height, bool is_bgr) { if (3 * width * height != (int)size) // Sanity check return false; int image_display_w = width; int image_display_h = height; size_t skip_start_row = 0; // Bytes to skip before each row if (canvas_offset_x < 0) { skip_start_row = -canvas_offset_x * 3; image_display_w += canvas_offset_x; if (image_display_w <= 0) return false; // Done. outside canvas. canvas_offset_x = 0; } if (canvas_offset_y < 0) { // Skip buffer to the first row we'll be showing buffer += 3 * width * -canvas_offset_y; image_display_h += canvas_offset_y; if (image_display_h <= 0) return false; // Done. outside canvas. canvas_offset_y = 0; } const int w = std::min(c->width(), canvas_offset_x + image_display_w); const int h = std::min(c->height(), canvas_offset_y + image_display_h); // Bytes to skip for wider than canvas image at the end of a row const size_t skip_end_row = (canvas_offset_x + image_display_w > w) ? (canvas_offset_x + image_display_w - w) * 3 : 0; // Let's make this a combined skip per row and ajust where we start. const size_t next_row_skip = skip_start_row + skip_end_row; buffer += skip_start_row; if (is_bgr) { for (int y = canvas_offset_y; y < h; ++y) { for (int x = canvas_offset_x; x < w; ++x) { c->SetPixel(x, y, buffer[2], buffer[1], buffer[0]); buffer += 3; } buffer += next_row_skip; } } else { for (int y = canvas_offset_y; y < h; ++y) { for (int x = canvas_offset_x; x < w; ++x) { c->SetPixel(x, y, buffer[0], buffer[1], buffer[2]); buffer += 3; } buffer += next_row_skip; } } return true; } int DrawText(Canvas *c, const Font &font, int x, int y, const Color &color, const char *utf8_text) { return DrawText(c, font, x, y, color, NULL, utf8_text); } int DrawText(Canvas *c, const Font &font, int x, int y, const Color &color, const Color *background_color, const char *utf8_text, int extra_spacing) { const int start_x = x; while (*utf8_text) { const uint32_t cp = utf8_next_codepoint(utf8_text); x += font.DrawGlyph(c, x, y, color, background_color, cp); x += extra_spacing; } return x - start_x; } // There used to be a symbol without the optional extra_spacing parameter. Let's // define this here so that people linking against an old library will still // have their code usable. Now: 2017-06-04; can probably be removed in a couple // of months. int DrawText(Canvas *c, const Font &font, int x, int y, const Color &color, const Color *background_color, const char *utf8_text) { return DrawText(c, font, x, y, color, background_color, utf8_text, 0); } int VerticalDrawText(Canvas *c, const Font &font, int x, int y, const Color &color, const Color *background_color, const char *utf8_text, int extra_spacing) { const int start_y = y; while (*utf8_text) { const uint32_t cp = utf8_next_codepoint(utf8_text); font.DrawGlyph(c, x, y, color, background_color, cp); y += font.height() + extra_spacing; } return y - start_y; } void DrawCircle(Canvas *c, int x0, int y0, int radius, const Color &color) { int x = radius, y = 0; int radiusError = 1 - x; while (y <= x) { c->SetPixel(x + x0, y + y0, color.r, color.g, color.b); c->SetPixel(y + x0, x + y0, color.r, color.g, color.b); c->SetPixel(-x + x0, y + y0, color.r, color.g, color.b); c->SetPixel(-y + x0, x + y0, color.r, color.g, color.b); c->SetPixel(-x + x0, -y + y0, color.r, color.g, color.b); c->SetPixel(-y + x0, -x + y0, color.r, color.g, color.b); c->SetPixel(x + x0, -y + y0, color.r, color.g, color.b); c->SetPixel(y + x0, -x + y0, color.r, color.g, color.b); y++; if (radiusError<0){ radiusError += 2 * y + 1; } else { x--; radiusError+= 2 * (y - x + 1); } } } void DrawLine(Canvas *c, int x0, int y0, int x1, int y1, const Color &color) { int dy = y1 - y0, dx = x1 - x0, gradient, x, y, shift = 0x10; if (abs(dx) > abs(dy)) { // x variation is bigger than y variation if (x1 < x0) { std::swap(x0, x1); std::swap(y0, y1); } gradient = (dy << shift) / dx ; for (x = x0 , y = 0x8000 + (y0 << shift); x <= x1; ++x, y += gradient) { c->SetPixel(x, y >> shift, color.r, color.g, color.b); } } else if (dy != 0) { // y variation is bigger than x variation if (y1 < y0) { std::swap(x0, x1); std::swap(y0, y1); } gradient = (dx << shift) / dy; for (y = y0 , x = 0x8000 + (x0 << shift); y <= y1; ++y, x += gradient) { c->SetPixel(x >> shift, y, color.r, color.g, color.b); } } else { c->SetPixel(x0, y0, color.r, color.g, color.b); } } }//namespace