pixelflut-rgb-matrix-server/lib/graphics.cc

173 lines
5.7 KiB
C++

// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
// Copyright (C) 2014 Henner Zeller <h.zeller@acm.org>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation version 2.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://gnu.org/licenses/gpl-2.0.txt>
#include "graphics.h"
#include "utf8-internal.h"
#include <stdlib.h>
#include <functional>
#include <algorithm>
namespace rgb_matrix {
bool SetImage(Canvas *c, int canvas_offset_x, int canvas_offset_y,
const uint8_t *buffer, size_t size,
const int width, const int height,
bool is_bgr) {
if (3 * width * height != (int)size) // Sanity check
return false;
int image_display_w = width;
int image_display_h = height;
size_t skip_start_row = 0; // Bytes to skip before each row
if (canvas_offset_x < 0) {
skip_start_row = -canvas_offset_x * 3;
image_display_w += canvas_offset_x;
if (image_display_w <= 0) return false; // Done. outside canvas.
canvas_offset_x = 0;
}
if (canvas_offset_y < 0) {
// Skip buffer to the first row we'll be showing
buffer += 3 * width * -canvas_offset_y;
image_display_h += canvas_offset_y;
if (image_display_h <= 0) return false; // Done. outside canvas.
canvas_offset_y = 0;
}
const int w = std::min(c->width(), canvas_offset_x + image_display_w);
const int h = std::min(c->height(), canvas_offset_y + image_display_h);
// Bytes to skip for wider than canvas image at the end of a row
const size_t skip_end_row = (canvas_offset_x + image_display_w > w)
? (canvas_offset_x + image_display_w - w) * 3
: 0;
// Let's make this a combined skip per row and ajust where we start.
const size_t next_row_skip = skip_start_row + skip_end_row;
buffer += skip_start_row;
if (is_bgr) {
for (int y = canvas_offset_y; y < h; ++y) {
for (int x = canvas_offset_x; x < w; ++x) {
c->SetPixel(x, y, buffer[2], buffer[1], buffer[0]);
buffer += 3;
}
buffer += next_row_skip;
}
} else {
for (int y = canvas_offset_y; y < h; ++y) {
for (int x = canvas_offset_x; x < w; ++x) {
c->SetPixel(x, y, buffer[0], buffer[1], buffer[2]);
buffer += 3;
}
buffer += next_row_skip;
}
}
return true;
}
int DrawText(Canvas *c, const Font &font,
int x, int y, const Color &color,
const char *utf8_text) {
return DrawText(c, font, x, y, color, NULL, utf8_text);
}
int DrawText(Canvas *c, const Font &font,
int x, int y, const Color &color, const Color *background_color,
const char *utf8_text, int extra_spacing) {
const int start_x = x;
while (*utf8_text) {
const uint32_t cp = utf8_next_codepoint(utf8_text);
x += font.DrawGlyph(c, x, y, color, background_color, cp);
x += extra_spacing;
}
return x - start_x;
}
// There used to be a symbol without the optional extra_spacing parameter. Let's
// define this here so that people linking against an old library will still
// have their code usable. Now: 2017-06-04; can probably be removed in a couple
// of months.
int DrawText(Canvas *c, const Font &font,
int x, int y, const Color &color, const Color *background_color,
const char *utf8_text) {
return DrawText(c, font, x, y, color, background_color, utf8_text, 0);
}
int VerticalDrawText(Canvas *c, const Font &font, int x, int y,
const Color &color, const Color *background_color,
const char *utf8_text, int extra_spacing) {
const int start_y = y;
while (*utf8_text) {
const uint32_t cp = utf8_next_codepoint(utf8_text);
font.DrawGlyph(c, x, y, color, background_color, cp);
y += font.height() + extra_spacing;
}
return y - start_y;
}
void DrawCircle(Canvas *c, int x0, int y0, int radius, const Color &color) {
int x = radius, y = 0;
int radiusError = 1 - x;
while (y <= x) {
c->SetPixel(x + x0, y + y0, color.r, color.g, color.b);
c->SetPixel(y + x0, x + y0, color.r, color.g, color.b);
c->SetPixel(-x + x0, y + y0, color.r, color.g, color.b);
c->SetPixel(-y + x0, x + y0, color.r, color.g, color.b);
c->SetPixel(-x + x0, -y + y0, color.r, color.g, color.b);
c->SetPixel(-y + x0, -x + y0, color.r, color.g, color.b);
c->SetPixel(x + x0, -y + y0, color.r, color.g, color.b);
c->SetPixel(y + x0, -x + y0, color.r, color.g, color.b);
y++;
if (radiusError<0){
radiusError += 2 * y + 1;
} else {
x--;
radiusError+= 2 * (y - x + 1);
}
}
}
void DrawLine(Canvas *c, int x0, int y0, int x1, int y1, const Color &color) {
int dy = y1 - y0, dx = x1 - x0, gradient, x, y, shift = 0x10;
if (abs(dx) > abs(dy)) {
// x variation is bigger than y variation
if (x1 < x0) {
std::swap(x0, x1);
std::swap(y0, y1);
}
gradient = (dy << shift) / dx ;
for (x = x0 , y = 0x8000 + (y0 << shift); x <= x1; ++x, y += gradient) {
c->SetPixel(x, y >> shift, color.r, color.g, color.b);
}
} else if (dy != 0) {
// y variation is bigger than x variation
if (y1 < y0) {
std::swap(x0, x1);
std::swap(y0, y1);
}
gradient = (dx << shift) / dy;
for (y = y0 , x = 0x8000 + (x0 << shift); y <= y1; ++y, x += gradient) {
c->SetPixel(x >> shift, y, color.r, color.g, color.b);
}
} else {
c->SetPixel(x0, y0, color.r, color.g, color.b);
}
}
}//namespace